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My favourite? Drive half-way across the map, pick some stuff up, come back. Your reward: a constant flow of cash and a few side missions that are somehow even worse than the other ones. Speak to someone, they’ll tell you to speak to a couple more people, and they’ll get you to run through the same missions until you conquer the area. It’s pretty much the same formula for every district. The goal of this is to take over the various districts of New Bordeaux, taking them from the boss and giving them to your new minions, who in turn give you a cut of the profits. You go from one warehouse or business to the next, killing guys and sometimes destroying their property until, eventually, you draw out the person running the racket, who has inexplicably been waiting for you to destroy his entire business before appearing. The linear, exciting missions give way for an endless string of often boring fights and long drives in between. This is when it becomes properly open-world, and is all the worse for it. There’s betrayal, murder, and Lincoln becomes a one-man army, declaring war on Sammy’s old boss. Unfortunately, this is all just a setup for the main game. All the time, we’re treated to those aforementioned interviews that hint at the future, and we get glimpses of Lincoln’s life and his relationship with his adoptive family. There’s little of the long, A to B drives between missions, and we’re bounced up and down Lincoln’s timeline, going from the heist itself to some of the events that lead up to it and then back to the heist.
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Sammy essentially works for him, running his own gang but ultimately subordinateand Lincoln wants to help out the man that helped raise him. Poorer, black areas? They’ll saunter over when they feel like it.Īs the game kicks off, Lincoln has just returned home, and quickly becomes embroiled in a heist for the resident head honcho, the aging Sal Marcano. Affluent, white areas? They’ll drop everything and be there in a jiffy. You’ll notice, for instance, that if the police are called after you’ve stolen a car or killed someone, their response time depends on the area. Hangar 13 have certainly not shied away from the monstrous realities of the era, and it goes well beyond the racial slurs. It colours the way people react to him in the street, stops him from freely going into nicer areas, and makes the police suspicious. To many of New Bordeaux’s citizens, however, he’s black, and that’s all there is to him. He’s bold, he’s charitable, he’s loyal, and he’s also a friggin’ giant. None of this is particularly novel, but set as Mafia III is in not just 1968, but the South, and with Lincoln being African American, this is not your usual tale of organised crime. Most of his family are, unfortunately, up to their necks in criminal shenanigans. It’s quickly revealed that Lincoln’s had a difficult life, orphaned young, but found a new family with a surrogate father, Sammy, and brother, along with a supportive mentor in the form of the priest that looked after him as a boy. Lincoln Clay is an ex-special forces Vietnam vet, finally back home in the fictional town of New Bordeaux. The first few hours have all the ingredients of an exciting, varied action game, wrapped up in a plot and setting that is both uncomfortable and depressing, but ultimately fascinating. I can’t think of many games – or any, even – that peak as quickly as Mafia III.